IASC4F00 (Project Course - Fourth Year)
Game: Zombie Zoo
Production Environment: Source SDK
My responsibilities: story, textures, PR, production control
Zombie Zoo – Game Concept
The
zombies are escaping from their habitats and, believe me, they are going
ballistic. It's your first day as intern at Zombie Zoo, and this day will be
nothing you expected! If you want to be the intern of the month, you better
keep going and recreate the homey atmosphere of Zombie Zoo.
Zombie
Zoo, a zombler (a zombie puzzler), will strike the players game
taste buds like a six course gourmet dinner. He has to bring his own sense of
puzzle solving skills, has to add a dash of his power of deduction and some
brainy spice, then he is good to go and bring Zombie Zoo Ltd. back to what is
was before the disaster – a beautiful place where you could spend your day by
watching the zombie animals in their natural environments, learn about them and
have a great time.
The
player has to keep up with his annoying boss, the CEO of Zombie Zoo Ltd., who
has just one goal... “Save my investment and turn this
place back into my cash cow.” He will guide the player through
the different levels of the game. As the player progresses through the levels,
he will get a total new perception of puzzles. Each level will unfold a new
kind of zombie animal, but will be also a new challenge for the player’s power
of deduction.
With the
combination of stunning graphical representations of zombie animals and well
created game mechanics, Zombie Zoo by WeMustPlay Games will serve a previously
untapped market. WeMustPlay was founded in 2009 and Zombie Zoo is their first
game in the zombler genre.
Zombie Zoo Logo (by Andrea Winter)
In-Game Texture Examples
Launch Party (Design by Karlee Morse)
IASC3F00 (Project Course - Third Year)
Game: Merso
Production Environment: Source SDK
My responsibilities: story, sound, PR
MERSO
According to the dictionary, merso stands for: “dip (in)”, “immerse”, “overwhelm”, “drown”, and that
is exactly what we wanted the player of our video game Merso to experience.
Merso was thought
to be a game that set the atmosphere through colours and sound. The goal was
to create the emotions of fear and loneliness, to motivate the player to find
its way out of an alienated planet.
Merso Images:
Colour Schema