Portfolio Andrea Winter

IASC4F00 (Project Course - Fourth Year)


 
Game: Zombie Zoo
Production Environment: Source SDK
My responsibilities: story, textures, PR, production control 

Zombie Zoo – Game Concept

The zombies are escaping from their habitats and, believe me, they are going ballistic. It's your first day as intern at Zombie Zoo, and this day will be nothing you expected! If you want to be the intern of the month, you better keep going and recreate the homey atmosphere of Zombie Zoo.

Zombie Zoo, a zombler (a zombie puzzler), will strike the players game taste buds like a six course gourmet dinner. He has to bring his own sense of puzzle solving skills, has to add a dash of his power of deduction and some brainy spice, then he is good to go and bring Zombie Zoo Ltd. back to what is was before the disaster – a beautiful place where you could spend your day by watching the zombie animals in their natural environments, learn about them and have a great time.

The player has to keep up with his annoying boss, the CEO of Zombie Zoo Ltd., who has just one goal... “Save my investment and turn this place back into my cash cow.” He will guide the player through the different levels of the game. As the player progresses through the levels, he will get a total new perception of puzzles. Each level will unfold a new kind of zombie animal, but will be also a new challenge for the player’s power of deduction.

With the combination of stunning graphical representations of zombie animals and well created game mechanics, Zombie Zoo by WeMustPlay Games will serve a previously untapped market. WeMustPlay was founded in 2009 and Zombie Zoo is their first game in the zombler genre.
 
Zombie Zoo Logo (by Andrea Winter)
 
 
 
 
 
In-Game Texture Examples
 
 
 
 
 
Launch Party (Design by Karlee Morse)
 
 
 
 

IASC3F00 (Project Course - Third Year)


 

Game: Merso
Production Environment: Source SDK
My responsibilities: story, sound, PR
 
 

MERSO

According to the dictionary, merso stands for: “dip (in)”, “immerse”, “overwhelm”, “drown”, and that is exactly what we wanted the player of our video game Merso to experience.

Merso was thought to be a game that set the atmosphere through colours and sound. The goal was to create the emotions of fear and loneliness, to motivate the player to find its way out of an alienated planet.
 

Merso sound file 

 

Merso Images:

Colour Schema
 
 

Map Layout

 
 

Landscape

 
 

Mystical Trees